using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class SkillToolTipUI : ToolTipUI
{
    [SerializeField] private TextMeshProUGUI skillDescription;

    public void ShowToolTip(string text)
    {
        skillDescription.text = text;

        AdjustPosition();

        gameObject.SetActive(true);
    }

    public void HideToolTip() => gameObject.SetActive(false);
}
